Style1½ inches thick (3.75 cm) Product Details Artist grade canvas, archival inks, wooden stretcher bars, and UVB protective coating
AvailablityUsually ships within five business days. ArtistMarla Louise CollectionVWS
Description This piece actually came as a result of an article I was writing. I was writing about the way games tell story, and how I try to accomplish the same thing with my art. A vision of a giant chess set came to my mind. I went in search for source material and in Second Life found a beautiful island as a background. Bringing in my usual model, I looked for interesting angles juxtaposing my model with the chess set. I looked for more of a watercolor effect in my final rendition.
Marla Louise, Golden Member Since October 2009 Artist Statement As most artist, I bring a lot of my history and person into my art. My past has been as a successful video game designer and producer. Game design is basically a process of creating a world in which the game player creates their own story. I take the same approach with my art, by creating a world for the audience to explore, I draw the viewer into creating their own story with my art.
In a like way, my person is also a powerful influence in my art. I am a transgendered individual. Simply put, I am an individual who lives and enjoys life both as a woman and a man. As such, this unique approach to life allows me to draw from both masculine and feminine energies as I create my work. In addition, due to being partly raised in Japan, my work also draws strongly from the oriental aesthetic.
For lack of a better term, I describes my work as being virtual oils. My unique techniques draw a great deal from photography in that my source material is original images/photography taken either in the real world, or more often in virtual worlds.
The art is created through three distinct steps. The first step is the creation of a base image. These are created in two different ways, the first is through my real world photography. But possibly the more interesting origin is images from original 'photos' I take in metaverses and virtual worlds. Long predicted in science fiction such as Star Trek's holodeck and various cyberpunk novels, the metaverse is alternate reality with it's own beauty and adventure. These metaverses are not appearing around the world and for better or worse will have a major influence on the future of mankind. One advantage of doing photography in a metaverse is that I have much more control over scenes, sets, lighting and models than exist with real world photography.
The second step is to create an intermediary virtual digital image. Working from my source images, I repaint, redesign and rebuild the images in various photo and art software. The techniques I use vary from art work to art work, but what I strives for is creating more texture and emotion, many times by abstracting out the detail.
But the virtual digital image is not the final work. The art must take a final and important third step, turning it into physical form. To do this I works hand in hand with a master Giclée printers, using archival inks and high quality canvas or paper. Only then does she achieve my final expression in the art.
Note that while Giclée printing is best known for allowing high quality multiple copies, I do not make multiple editions (why repeat myself?). While I may use the same source material more than once in making a new work, I explore some new aspect or expression of the source in following phases of my creation process. As such, each piece is unique.